Friday, August 10, 2012

More GPU Tile map demos (Zelda)

I published these on Twitter and Google+ a little over a week ago, but felt they were worth posting on the blog as well!

So if you recall from my previous post I mentioned that the tile map technique allowed for really REALLY big maps. How big, exactly?

How about big enough to store the entire NES Legend of Zelda overworld...
and all of the dungeons...
and the second quest overworld...
and all of it's dungeons...
all in a single massive map!