TojiCode
Exploring the Immersive Web
Pages
(Move to ...)
Home
Demos
WebGL Resources
GitHub
Twitter
▼
Sunday, May 11, 2014
Crowdsourcing Unreal Tournament
›
I spent an awful lot of time from my middle school years forward learning everything I could about the mechanics of making video games. The ...
Saturday, March 29, 2014
Oculus, Facebook, and the dreaded "Ecosystem"
›
It's taken me several days to get over my knee-jerk, emotional, Vader-esque "NOOOOO!!!" response regarding Facebook's pur...
Friday, February 21, 2014
Xbox One controller in Chrome on OSX
›
I've been working lately on better Gamepad API support in Chrome (call it my "20% project"). It's been a fun change of pa...
Monday, February 17, 2014
How Blink has affected WebGL, Part 2
›
In a previous post I detailed some of the ways that the migration to Blink has affected the WebGL pipeline. The short version is that we w...
Monday, December 2, 2013
Notch, WebGL, Dart, and ramping up quickly
›
Just a little something I thought was worth pointing out. @notch , the creator of Minecraft, has been posting updates on his latest toy proj...
failIfMajorPerformanceCaveat: With great blacklisting power comes the need for self restraint
›
Chrome is gaining a new WebGL context creation attribute: failIfMajorPerformanceCaveat . In the words of the spec , when you've set this...
Sunday, November 3, 2013
Using WebGL on Chrome (AKA: "Why don't I have the WebGLs?!?")
›
It occurred to me the other day that although WebGL is now available on more devices with Chrome than ever before, Google actually hasn'...
‹
›
Home
View web version