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Monday, December 2, 2013
Notch, WebGL, Dart, and ramping up quickly
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Just a little something I thought was worth pointing out. @notch , the creator of Minecraft, has been posting updates on his latest toy proj...
failIfMajorPerformanceCaveat: With great blacklisting power comes the need for self restraint
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Chrome is gaining a new WebGL context creation attribute: failIfMajorPerformanceCaveat . In the words of the spec , when you've set this...
Sunday, November 3, 2013
Using WebGL on Chrome (AKA: "Why don't I have the WebGLs?!?")
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It occurred to me the other day that although WebGL is now available on more devices with Chrome than ever before, Google actually hasn'...
Thursday, September 19, 2013
At last! Chrome D3D11 day has come!
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As of revision 223716 , Chrome Canary will have the ability to use Direct3D 11 (via ANGLE) as the rendering backend! Woot woot! The new back...
Monday, September 16, 2013
What's coming in WebGL 2.0
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The WebGL working group has just released a public draft of the WebGL 2.0 spec . Hooray! Of course, being a public draft things are still s...
Friday, August 16, 2013
Holistic WebGL
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ho·lis·tic Adjective Characterized by comprehension of the parts of something as intimately interconnected and explicable only by...
Wednesday, July 3, 2013
WebGL instancing with ANGLE_instanced_arrays
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And still no Shakespeare... Ever find yourself in a position where you absolutely, positively have to get a ton of monkeys on screen wit...
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