TojiCode
Exploring the Immersive Web
Pages
(Move to ...)
Home
Demos
WebGL Resources
GitHub
Twitter
▼
Friday, February 17, 2012
The Gamepad API and the case of the shifting buttons
›
Took the opportunity to look at the Gamepad API for the first time yesterday while at the Mozilla Games Work Week . It's a simple API at...
Thursday, February 9, 2012
...in which I give updates on everything
›
Also known as: Why I've been so lazy lately. So I know that theres more than a couple of you out there that have been very patiently a...
WebGL JS1K entry
›
As a sort of follow up to last years Itty Bitty WebGL post I decided to take a crack at actually entering the js1k competition this time ar...
Tuesday, December 27, 2011
Protecting WebGL content (and why you probably shouldn't)
›
I received an email this morning from a developer that is in a predicament that I think many WebGL developers will find themselves in pretty...
Friday, December 9, 2011
Compressed Textures in WebGL
›
[ UPDATE : The compressed textures spec has been changing, and so the original code posted with this entry stopped running. I've since f...
Sunday, November 27, 2011
Building the Game: Part 5 - Static Level Geometry
›
See the code for this post , or all posts in this series . See the live demo . ( WARNING! The live demo for this post will probably...
Sunday, November 13, 2011
Thoughts on the iPhone after switching from Android
›
In the last few months, for various different reasons, I've had been looking to upgrade my beloved Droid X. There was a lot back and for...
‹
›
Home
View web version