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Tuesday, December 27, 2011
Protecting WebGL content (and why you probably shouldn't)
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I received an email this morning from a developer that is in a predicament that I think many WebGL developers will find themselves in pretty...
Friday, December 9, 2011
Compressed Textures in WebGL
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[ UPDATE : The compressed textures spec has been changing, and so the original code posted with this entry stopped running. I've since f...
Sunday, November 27, 2011
Building the Game: Part 5 - Static Level Geometry
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See the code for this post , or all posts in this series . See the live demo . ( WARNING! The live demo for this post will probably...
Sunday, November 13, 2011
Thoughts on the iPhone after switching from Android
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In the last few months, for various different reasons, I've had been looking to upgrade my beloved Droid X. There was a lot back and for...
Wednesday, November 2, 2011
Building the Game: Part 4 - Static Model Instancing
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See the code for this post , or all posts in this series . See the live demo . Today's post is going to be far less involved...
Sunday, October 30, 2011
Building the Game: Part 3 - Skinning & Animation
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See the code for this post , or all posts in this series . See the live demo . In the previous BtG we got the basics of a model fo...
Wednesday, October 26, 2011
Building the Game: Part 2 - Model Format
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See the code for this post , or all posts in this series . See the live demo . So, after the previous BtG post we had a bare-bones...
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