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Friday, June 25, 2010
Quake 2 BSP - Quite possibly the worst format for WebGL ever
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So, as hinted at by my last post lately I've been working on a Quake 2 map viewer for WebGL. I'm not as far along with it as I would...
Sunday, June 20, 2010
Coming up...
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So I've been a bit quiet on the blog lately, primarily because my next WebGL plaything is a bigger project than the others I've take...
Saturday, June 12, 2010
glMatrix 0.9.2 Released
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glMatrix 0.9.2 has just been released. Included are even more optimizations, some new functions (like mat3.toMat4 and mat4.toMat3), and a s...
Friday, June 11, 2010
It's Alive!!! idTech4 models with skinning.
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So, not content to just show a static Spore creature I decided that my next project in WebGL was going to be something a bit more dynamic. ...
Pardon our dust...
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I'm in the process of shuffling servers and changing domain names right now, so I apologize if anything weird happens over the next day ...
Wednesday, June 2, 2010
Stupidly fast WebGL Matrices
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I've made a matrix library for WebGL. It's fast. Really fast. It's linked right here: glMatrix [EDIT: And just been updated! N...
Sunday, May 30, 2010
Gish is open sourced
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The greatest performance improvement of all is when a system goes from not-working to working. -- John Ousterhout Today Cryptic Sea rele...
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