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Showing posts with label quake 3. Show all posts
Showing posts with label quake 3. Show all posts
Saturday, August 14, 2010

Rendering Quake 3 maps with WebGL: Tech talk

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So, I promised I would talk more about the the development side of the Quake 3 demo  and I'm here to deliver. Warning! This is going to ...
Monday, August 9, 2010

Rendering Quake 3 maps with WebGL: Demo

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So, after a good long delay it's finally WebGL demo time again! This one is pretty elaborate, but I feel like it was worth the effort: ...
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Brandon Jones
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