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Showing posts with label
quake 2
.
Show all posts
Showing posts with label
quake 2
.
Show all posts
Friday, June 25, 2010
Quake 2 BSP - Quite possibly the worst format for WebGL ever
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So, as hinted at by my last post lately I've been working on a Quake 2 map viewer for WebGL. I'm not as far along with it as I would...
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